This package allows you to easily add a pixelated effect to your 3D objects in your Unity game. Simply create a 3D object, add the material, and everything behind it will appear pixelated. The pixelation amount is fully adjustable. For best results, please refer to the included manual.
Key features include:
β’ One shader for both opaque and transparent objects
β’ No additional packages or scene cameras required
β’ Adjustable pixelation amount for customizable results



