PNTD Rocks is a comprehensive package of 96 PBR materials and 28 substances designed for creating realistic and stylized environments. Each substance has dozens of customization options, with numerous preset files to help you get started. This package is perfect for creating caves, mountains, deserts, and cliffs with a unique, hand-painted look.
With PNTD Rocks, you can save time and effort by using pre-baked 2k PBR textures with maps for BaseColor, Normal, Emissive, Height, Metallic, Roughness, and Ambient Occlusion. You can also use external tools like Substance Player to customize and batch-export the substances into textures.
For runtime use-cases, a consts file is included to automatically map the substance parameters, providing in-depth documentation as you type. If you need further assistance, please refer to the documentation or contact our support team.
Using Substances in Unity requires the Substance3D for Unity asset package. Every substance material can be customized in-editor and at runtime, and dynamically render from 512x512 to 4096x4096. Alternatively, you can use a static workflow with pre-baked 2k PBR textures. External tools like Substance Player can also be used to customize and batch-export substances into textures. A consts file is included for runtime use-cases, providing automatic parameter mapping and in-depth documentation.





