The Nemisindo Engine is a Unity asset that generates engine sounds in real-time, completely procedurally. This means that all sounds are generated on the fly, without the need for stored samples. The plugin offers an interactive UI with 14 parameters and 16 presets, allowing for granular control over the sound effect. The parameters can be linked to in-game events, enabling organic and interesting results. The plugin is fully integrated with Unity and can be controlled in real-time using the C# scripting API.
Features:
- Can be added to any scene through an audio mixer
- Link sound parameters to in-game events via the Scripting API
- 12 built-in presets
- 7 surfaces: Grass, Dirt, Concrete, Wood, Hollow Wood, Metal, and Gravel
- 4 shoe types: Trainers, High Heels, Boots, Dress Shoes/Oxford, Custom Shoes
- Customizable pace, steadiness, and step firmness
- Automated and Manual modes
- Fully procedural, no space wasted on sample libraries
- Fully integrated with Unity, no third-party software needed
Documentation: https://nemisindo.com/app/documentation/unity-engine.html





