The Projectile Management System is a powerful tool for Unity developers. It allows you to fire projectiles from any script in the scene, using a manager that handles spawning, pooling, and firing. You can create new projectiles with a prefab template and customize their movement using various parameters. The system also detects when projectiles hit targets, passing damage and firing information to a Unity Event. This system is ideal for games and applications that require projectile-based gameplay.
The system includes a single manager prefab that can be easily dragged into the scene. It supports four different types of projectile movement and allows for various parameters to be passed when firing. The system also includes seven pre-made projectiles with effects. It is compatible with all platforms, operating systems, and pipelines, making it a versatile solution for your Unity projects.





