This package is designed to help developers and game testers quickly test in-game features by allowing them to invoke mechanics without interacting with the game. It is adaptable to any project and provides a variety of useful tabs. Key features include:
- Call both static and non-static methods present in the scene
- Supports methods with various data types (int, float, boolean, string, enum)
- Quick and easy implementation
- Password-protected access
- Performance metrics and system specifications tracking
- Log message tracking
- Suggests inputs based on typed text and displays method parameters
The console is based on OnGUI and can be attached to a single GameObject, making it easy to use and manage.
- Not tested on mobile devices (phones or tablets), so performance may vary
- Based on C# code for easy implementation
- No spawning or scaling of child objects involved





