Hig Water System 2.0 is a cutting-edge, realistic ocean surface rendering solution designed for Unity developers. It combines physics-based oceanographic formulas with advanced rendering techniques to create lifelike water visuals that are perfect for projects ranging from serene rivers to vast ocean simulations.
Key Features:
- Realistic Ocean Dynamics: Simulate ocean surfaces with physics-based empirical formulas.
- Dynamic Water Effects: Includes flowmaps, wave scaling, real-time Kelvin wake simulations, and more.
- Scalable and Adaptable: Built-in LOD system ensures seamless performance for both small rivers and infinite oceans.
- Customizable Visuals: Adjust reflections, refractions, and wave properties easily using an intuitive interface.
- Open Source: Fully open-source under the Apache-2.0 license.
Compatibility:
- Unity Version: Unity 2022 or higher with URP.
- Platform: Supports Windows builds (DirectX).
- Graphics: Recommended RTX 2060 or better.
- Limitations: Does not support OpenGL or WebGL.
Why Choose Hig Water System 2.0?
This system is designed for developers who seek high-quality water rendering with ease of use. Whether you are working on a AAA game or an indie project, Hig Water System 2.0 provides the tools to create cinematic-quality water effects with minimal setup.
FFT-Based Ocean Surface Simulation: Hig Water System 2.0 leverages FFT (Fast Fourier Transform) for realistic ocean surface simulation, creating highly detailed wave patterns and motion that mimic natural water dynamics.
Intuitive Toolbox with Config Save: Equipped with a user-friendly toolbox, Hig Water System 2.0 allows for quick parameter adjustments and configuration saving, simplifying the customization of complex water effects.
Interactive Water Surface & Kelvin Wake Creation: Supports dynamic water surface interactions, enabling the realistic simulation of Kelvin wakes generated by ships and other moving objects.
Real-Time Control over Ocean Parameters: Offers real-time adjustment of ocean height, scale, emissive properties, and flowmap integration, providing complete freedom over ocean surface customization.
Enhanced Refraction and Reflection (HZB-Based): Features improved HZB-based reflection and refraction, delivering highly realistic lighting effects. It also supports normal-based refraction and reflection for added visual fidelity.
High-Performance Rendering with Quality: Optimized for excellent performance without compromising visual quality, making it suitable for high-demand scenes while maintaining realistic water visuals.
Underwater & Waterline Effects: Provides underwater perspective with waterline effects, creating a seamless transition between above-water and underwater views.
Ambient Occlusion for Realism: Incorporates ambient occlusion to enhance depth and realism, capturing subtle shading effects on the ocean surface.
River System with Flowmap Creation: Includes a versatile river system with rapid river creation tools. The flowmap painting system allows for quick generation of moving water textures, ideal for creating realistic flowing rivers.
Flowmap-Linked Physics for Realistic Buoyancy and Flow: Enables physical interactions that synchronize with the flowmap, imparting buoyancy to objects and causing them to react to river currents, enhancing realism in water-based environments.





