This package includes a master shader graph that generates 12 different tile materials, each with a range of parameters to customize. The materials are easy to use and can be applied to any model with a simple drag-and-drop action. With 60 texture maps, including ambient occlusion, diffuse, height, normal, and roughness maps, you can create detailed and realistic tile floors. The package is suitable for both indoor and outdoor scenes, and the normal type is OpenGL.
Texture maps: Ambient Occlusion, Diffuse, Height, Normal, Roughness
Texture Resolution: 2048x2048
Number of Materials: 12
Number of Textures: 60
Normal Type: OpenGL





