This package is designed for game developers who want to create retro-style games without having to create their own enemies from scratch. It includes a range of features that can be easily customized to fit your game's needs. The system includes 8 predefined monster types, infighting capabilities, and team battles. Monsters can use various attacks, including raycast, projectiles, and melee. The package also includes 5 predefined weapons, inventory items, and a HUD face to display health, keys, and ammo counters. Two maps are also included, and the system is fully documented.
The package includes the following features:
β’ Swappable sprite sets at runtime with various rotation angles
β’ 8 predefined monster types
β’ Infighting capabilities
β’ Monster on monster team battles or all-out skirmishes
β’ Monsters can use raycast attacks, projectiles, or melee
β’ Monsters that can fly while using nav-mesh
β’ 5 predefined weapons
β’ Inventory items for player, keys for doors, weapons, ammo, and health
β’ HUD face to show health, key display, ammo counters, and weapon info
β’ 2 Maps
β’ Easily customizable
β’ Full Documentation



