This package offers a set of shaders designed to replicate the unique look of early 3D games and enhance the appearance of retro/pixel-styled assets. The main material shaders include Gouraud Shading, Cubemapped or Probe-based Reflections, Vertex Snapping, Affine-Mapped Perspective (in)Correctness, Z-Shifting, Vertex Colors, and Custom Retro-Styled Fog. Additional material shaders include a Blinn shader with Phong Tessellation for SGI-like "pre-rendered" materials and a Realistic CRT Shader with customizable Dot Patterns. Post-processing effects include Image-Effect-Based Downscaling, Adjustable Color Reduction, Customizable Dithering, and a highly-customizable post-based CRT Effect.
Made with Amplify Shader Editor, these shaders can be easily edited. Requires Post-processing Stack v2 or greater for post-effects. An experimental URP package is also included.





