RetroBlit: A Retro Pixel Game Framework for Unity

RetroBlit is a retro pixel game framework that aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. It takes advantage of Unity's portability and ease of deployment, but does away with the Unity Editor interface in favor of a traditional game loop, immediate-mode, and code-only development. This allows for a more traditional game development experience.

Features:

β€’ Pixel perfect rendering

β€’ Primitive shape rendering, lines, rectangles, triangles, ellipses, pixels

β€’ Textured line rendering

β€’ Multi-layered tilemaps with extensive TMX file support

β€’ Rendering to and from sprite sheets

β€’ Rendering raw pixel buffers

β€’ Unicode text rendering, with text alignment, overflow settings, and custom pixel font support

β€’ Sprite packing support

β€’ A set of 30 tweening/interpolation functions

β€’ Clipping

β€’ Custom shader support

β€’ Sound and music APIs

β€’ Simplified input handling

β€’ Optional wide and tall pixel support

β€’ Post processing and transition effects

β€’ Synchronous and asynchronous asset loading

β€’ Garbage Collection aware code

RetroBlit: A Retro Pixel Game Framework for Unity - Asset Store

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