This package includes a variety of assets, such as rocks, cliffs, trees, bushes, flowers, grass, and ground tiles, all with PBR materials and 4k texture atlases. The package also includes prefabs with 4 to 7 LOD levels, meticulously optimized for performance. The assets are designed to work with the Toby Foliage Engine (TTFE), a collection of nature shaders that automatically work in conjunction with PBR shading while internal mesh-based vertex position volumes influence wind physics. The package is compatible with Unity and requires Shader Model 4.5+ capable devices.
Polycount and texture specifications:
- Rocks and cliffs: 10872-7209 triangles
- Trees: 8878-670 triangles
- Bush plants: 152-2386 triangles
- Flowers: 1500-60 triangles
- Grass: under 200 triangles
- Texture sizes: 4096 x 4096px, 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px
- Texture formats: Tif, Png
- Standard metalness shader workflow
- Merged maps for metalness/AO/Gloss
- Rigging: No
- Animation count: 0
- UV mapping: Yes
- LOD information: 4-6 LODS or more
- Types of materials and texture maps: PBR





