This package provides a transparent shader to simulate sci-fi shields or pass through walls. It is written in HLSL and supports various features such as texture support, HDR colors, displacement animation, and wave animations. The package is compatible with Forward, Forward+, and Deferred rendering modes and includes a basic shader for a sphere-like shield and an extended shader for use with any mesh. It also features a hit effect based on collider interaction and depth interaction to simulate sci-fi passthrough gate-like objects.
Compatible with Unity 6 LTS (24f1) and above. Supports WebGL for desktop browsers. Includes a transparent shader, texture support, HDR colors, displacement animation, wave animations, and depth interaction.





