This package includes a 3D model of a monster character, well-suited for fantasy games. The model is rigged to a human skeleton and ready for retarget animations. It was created using ZBrush for sculpting, Maya for animation and rigging, and Adobe Substance 3D Painter for textures. The model is designed for real-time applications and is compatible with various game engines.
Polycount: Vert 17966, Faces 17977, Tris 35486. Number of Textures: 9. Texture Resolutions: 4096. The model consists of one part with an extra bone for the jaw.





