This package includes a 3D model of a monster character, rigged to a human skeleton and ready for retarget animations. The model is designed for use in games and other real-time applications. It was created using ZBrush for sculpting, Maya for animation and rigging, and Adobe Substance 3D Painter for textures.
Polycount: Vertices - 18,803, Faces - 18,838, Tris - 36,986. The model consists of one part with an additional bone for the jaw. There are 12 textures with a resolution of 4096.





