SGSR 1 Mobile - Upscaling for Unity

SGSR 1 Mobile - Upscaling for Unity is a high-performance upscaling technique designed to improve framerate on mobile devices and VR. It creates high-quality frames based on lower resolution input, allowing your project to run at a drastically lower resolution without losing visual quality. This Unity asset interfaces with Qualcomm's Snapdragon Game Super Resolution and is easy to set up, with extensive documentation and support for default Unity Post-Processing. It's also compatible with various platforms, including iOS, Android, Nintendo Switch, and more.

Current supported Unity Render Pipelines: Built-in (BIRP) and Universal Render Pipeline (URP).

Current supported platforms:

  • iOS (Metal)
  • Android (Vulkan, OpenGLES3.1)
  • Nintendo Switch
  • Windows (DX11, DX12, Vulkan, GLCore & OpenGLES3.1)
  • Linux (Vulkan)
  • MacOS (Metal)
  • Playstation 4
  • Playstation 5
  • Xbox One
  • Xbox Series X|S
  • PC VR (OpenXR & OpenVR, Multipass only)
  • Standalone VR (Quest, Multipass only)

Unconfirmed Platforms:

  • WebGL

SGSR 1 Mobile - Upscaling for Unity - Asset Store

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