The Reactorcore Art (RC Art): Water Aqua System pack offers a variety of seamlessly repeating pixel-art textures designed for creating a straightforward static liquid system in 2D side-view games. This asset pack includes graphics for water, acid, and lava, each with multiple variants, allowing you to cover your entire level with visually appealing liquid textures. The setup is easy: simply define a water surface height and use the included tiling textures for both background and foreground layers. Game objects can be positioned between these layers, while solid terrain is placed in front. The pack also facilitates basic physics behaviors, such as buoyancy, friction, and depth pressure, with the ability to create bubble particle effects as objects move or idle in the liquid.
Seamlessly repeating textures for water, acid, and lava
Multiple variants of each liquid type
Background and foreground layers for depth
158 hand-drawn sprite textures for both background and foreground components
40x3 background options per category for Acid, Lava, and Water types
36 different options for foreground options
2 bonus template sprites for editing purposes
Supports basic physics behaviors: buoyancy, friction, depth pressure
Dynamic water level adjustments
Textures set to 32 pixels per unit with a point filter for crisp appearance
Documentation for easy implementation





