Stop Motion Effect for Unity

The Stop Motion effect is a Unity package that allows you to create a stop motion effect without affecting animations. It stores the local position and rotation of transforms and resets them until the next time interval. This package is useful for objects that accumulate position offset and start floating away, like particle emitters. It is also compatible with UPixelator snapping and can be used with both Built-in and URP render pipelines.

The package works by storing local position and rotation of transforms and resetting them until the next time interval. It also snaps the root transform rotation to circle splits like 45, 22.5, 11.25 degrees. The package is resilient to game fps changes and does not count frames. It also allows for nested objects to be ignored by attaching the FakeStopMotionIgnore component. The package includes a ResetTimer, PauseTimer, and UnpauseTimer to control the timer.

Stop Motion Effect for Unity - Asset Store

πŸ€– Chat with AI

AI is typing

Suggested Posts

Stylized Motion Effects for Unity

Stylized Motion Effects for Unity Thumbnail

Immersive Audience Motion Pack for Unity

Immersive Audience Motion Pack for Unity Thumbnail

UIFX Bundle: Advanced Visual Effects for Unity UI

UIFX Bundle: Advanced Visual Effects for Unity UI Thumbnail

Real-time Motion Capture for Unity

Real-time Motion Capture for Unity Thumbnail

Realistic Freezing Effect for Unity

Realistic Freezing Effect for Unity Thumbnail

Fire Effect Collection for Unity

Fire Effect Collection for Unity Thumbnail