This package includes a wide variety of modular building assets and high-quality props to help you quickly populate and polish your game environment. With a focus on attention to detail and AAA quality, you can easily iterate between mesh and material variations to create a unique and engaging cityscape. The environment is made by talented artists Dylan Marx and Xavier Rault, with concept art by Xavier Rault.
Features:
β’ 136 Unique Meshes
β’ Attention to Detail / AAA Quality
β’ Controllable parameters in Materials
β’ High-Quality Assets
β’ Game ready/Optimized
β’ Unique Concepts of Assets
β’ High Attention to Details
Material Variations For Some Assets
Texture Sizes:
β’ 2048
β’ 1024
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 11K
Texture Map Types:
β’ Base Color / Diffuse
β’ Normal
β’ Smoothness / Roughness
β’ Metalic
β’ Opacity
Materials: PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props: Tree, Billboard, Bench, Pipes, Hologram, Decals, etc.
Architecture: Buildings, Street, Bridge, Stairs, etc.
Number of Meshes: 136
Number of Materials and Material Instances: 94
Number of Textures: 168
Supported Development Platforms: All Platforms
This package is designed for HDRP and URP pipelines, with shader graphs supporting both.





