Survival Character with Level of Detail (LOD)

This package includes a humanoid character with accessories, designed in the style of the game 'The Division'. The character is rigged and compatible with Mixamo animations. It features fake Subsurface Scattering (SSS) with an emissive map for better performance. The character and accessories are designed to be used in various render pipelines, including HDRP, URP, and Built-in. The package includes 11 prefabs, each with its own LOD group, and a total of 4 materials at runtime.

The package contains:

  • Rigged Character & Accessories
  • Fake SSS (emissive) for the body
  • Character accessories: Mask, Beanie, and Pouch
  • Backpack accessories: Flares, rope, and small under backpack
  • Each with its own prefab and LOD group
  • Prefabs count: 11
  • Polygons count:
  • Character: 34892 (LOD 0), 24372 (LOD 1), 17367 (LOD 2), 8662 (LOD 3)
  • Backpack & Under Backpack 5k: 4997 (LOD 0), 3492 (LOD 1), 2479 (LOD 2), 1242 (LOD 3)
  • Backpack & Under Backpack 8k: 7998 (LOD 0), 5577 (LOD 1), 3883 (LOD 2), 1986 (LOD 3)
  • Beanie: 1000 (LOD 0), 700 (LOD 1), 500 (LOD 2), 250 (LOD 3)
  • Mask: 2798 (LOD 0), 1957 (LOD 1), 1395 (LOD 2), 689 (LOD 3)
  • Flares: 300 (LOD 0), 150 (LOD 1)
  • Rope: 1199 (LOD 0), 836 (LOD 1), 598 (LOD 2)
  • Pouch: 1200 (LOD 0), 840 (LOD 1), 490 (LOD 2), 252 (LOD 3)
  • Materials count at runtime: 3 (or 5 in total)
  • Texture Maps: 4096x4096
  • HDRP: Base, Mask, Normal, Emissive
  • URP: Color, Metalness, Normal, Emissive
  • Built-in: Color, Ambient Occlusion, Metalness, Normal, Emissive

Survival Character with Level of Detail (LOD) - Asset Store

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