The Visual Engine: Advanced Vegetation Unification Tool

The Visual Engine is a next-level tool designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team. It enables high-quality wind motion, interaction, local wind control, seasons, wetness, dynamic rain, advanced snow, subsurface scattering, and more. The tool comes with a one-click conversion workflow for 3rd party assets, a comprehensive set of modular elements, and an advanced Material Manager tool. It also includes an advanced Shader Manager, Scene Debugger, and Element Shaders for detailing and customizing motion interaction, motion direction, wind power, tinting, overlay, wetness, cutout, emissive, subsurface, and size fade.

The Visual Engine supports the following features:

  • One-click and non-destructive Prefab conversion and reverting
  • Automatic Mesh and Material conversion and Textures packing
  • Advanced Material Manager tool to set the settings for all/selected prefabs at once
  • Advanced Presets API for conversion or material setting which can be saved and reused
  • Advanced Shader Manager to add Nature Renderer, Foliage Renderer, Flora, etc.. support
  • Comprehensive Scene Debugger
  • Book of the Dead demo scene included
  • Element Shaders for detailing and customizing motion interaction, motion direction, wind power, tinting, overlay, wetness, cutout, emissive, subsurface and size fade (mesh, trails and particle support)
  • GPU Instancing support for elements
  • Full source code included

Shaders:

  • Amplify Shader Editor graph included
  • Subsurface/Subsurface/Simple Lit optimized shader models
  • Layers to choose what elements affect the material
  • Emissive maps support for all shaders
  • Camera Proximity fade support
  • Glancing Angle fade support
  • Flutter Motion fade-out support
  • Grass Motion highlights tinting support
  • 3D Noise and Gradient Tint support
  • Grass Perspective Correction when viewed from the top
  • Grass Baked Pivots support for correct bending and interaction with large meshes
  • Bark shaders with vertex paint and height-based blending support
  • Vertex paint and height-based blending support
  • Top/down projection and height-based blending support
  • Deferred Subsurface approximation support!
  • Forward high-quality transmission Subsurface support!
  • Floating point world origin support
  • Forward and Deferred support
  • VR, Perspective, and Orthographic support
  • SRP Batcher and DOTS Instancing support
  • Opaque and Transparent render modes
  • Default, Mirror, and Flip Normal modes (Identical to HDRP materials)
  • Front, Back, and Double-Sided cull modes
  • Alpha Cutout support

The Visual Engine: Advanced Vegetation Unification Tool - Asset Store

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