This package provides a third person camera script with a dynamically controlled Lock on mode, ideal for action-oriented third person games. The camera's distance and angle are calculated based on the player character and lock on target positions. The script supports mouse and controller input, and features a range of customization options, including camera collision adaptation and target switching. The package also includes a demo scene and fully documented C# code.
The script supports mouse and controller input, and features a range of customization options, including camera collision adaptation and target switching. The camera's distance and angle are calculated based on the player character and lock on target positions. The script also includes features such as fade/make transparent pillars and other small items that don't collide with the camera, and limits up and down movement and optionally resets movement back to an allowed interval.





