TileWorldCreator 3 is a powerful tool for creating beautiful tile maps in Unity. With its intuitive layer-based workflow, you can design and build tile maps using algorithms and modifiers. The package includes over 10 ready-to-use tile presets, 12 demo scenes, and a runtime editor. You can also use the package to spawn objects procedurally and generate collision meshes. The package supports large tile maps, runtime modification, and has a built-in API for easy integration. Additionally, the package includes source code and supports 4-Tiles and 6-Tiles. With TileWorldCreator 3, you can create unique and complex maps without coding.
Features:
- Flexible non-destructive layer-based workflow
- Over 10 ready-to-use tile presets
- 12 demo scenes, including a runtime editor
- Supports 4-Tiles and 6-Tiles
- Multiple procedural map algorithms and pathfinding generator
- Multiple map modifiers
- Paint map in editor
- Runtime map modification
- Automatic collision mesh generation
- Map clustering and merging system
- Save and load maps
- Ability to implement your own algorithms or modifiers
- Source code included
- Supports large tile maps (>100x100)
- Runtime modification with intelligent clustering
- Collision mesh generation with border offset control
- AOT build platforms supported with .Net 4.X API level
TileWorldCreator 3: Procedural Map Generation for Unity - Asset Store





