TileWorldCreator 3: Procedural Map Generation for Unity

TileWorldCreator 3 is a powerful tool for creating beautiful tile maps in Unity. With its intuitive layer-based workflow, you can design and build tile maps using algorithms and modifiers. The package includes over 10 ready-to-use tile presets, 12 demo scenes, and a runtime editor. You can also use the package to spawn objects procedurally and generate collision meshes. The package supports large tile maps, runtime modification, and has a built-in API for easy integration. Additionally, the package includes source code and supports 4-Tiles and 6-Tiles. With TileWorldCreator 3, you can create unique and complex maps without coding.

Features:

  • Flexible non-destructive layer-based workflow
  • Over 10 ready-to-use tile presets
  • 12 demo scenes, including a runtime editor
  • Supports 4-Tiles and 6-Tiles
  • Multiple procedural map algorithms and pathfinding generator
  • Multiple map modifiers
  • Paint map in editor
  • Runtime map modification
  • Automatic collision mesh generation
  • Map clustering and merging system
  • Save and load maps
  • Ability to implement your own algorithms or modifiers
  • Source code included
  • Supports large tile maps (>100x100)
  • Runtime modification with intelligent clustering
  • Collision mesh generation with border offset control
  • AOT build platforms supported with .Net 4.X API level

TileWorldCreator 3: Procedural Map Generation for Unity - Asset Store

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