This package allows you to create and control a basic vehicle with fully configurable, arcade-like physics. It uses sphere colliders with specifically configured joints to mimic a vehicle's motor, steering, and suspension, providing a more intuitive and glitch-free experience compared to Unity's default wheel collider. The controller is lightweight and perfect for mobile games, and includes example scripts for input and camera handling. It is compatible with any OS, render pipeline, or Unity version, but please note that it is not compatible with Unity 6 and may require a fix in the future.
Key features include:
- Easy hassle-free setup
- Control acceleration, speed, friction, transmission, collisions, and more
- Uses Unity's physics engine for perfect compatibility with other assets
- Lightweight, perfect for mobile games
- Includes example scripts to take care of input and camera
- Compatible with any OS, render pipeline, or Unity version
Tiny Car Controller Advance: Customizable Vehicle Physics - Asset Store





