The Top-Down Survival Game Template is a Unity project designed to help developers create top-down, wave-based survival games. This template delivers a polished foundation for creating addictive survival games, allowing players to battle enemy hordes, scavenge resources, and evolve their arsenal between waves. The template includes core systems like wave spawning, character progression, and dynamic difficulty scaling, all wrapped in clean, well-documented C# code. This template is perfect for solo devs or teams looking to save time and focus on creativity and unique content.
Key Features:
- Wave-based survival system with increasing difficulty
- Top-down shooter controls (six weapons)
- Auto ranged weapon and melee weapon
- Shop System for buff item and weapon purchase
- Procedural enemy spawning and AI behavior
Customizable Characters:
- Multiple playable characters with unique stats and abilities
- Easy-to-modify character attributes (health, speed, damage)
Weapon and Item System:
- Modular weapon system with various types (melee, ranged)
- Upgradeable weapons with unique effects
Enemy Variety:
- Diverse enemy types with unique behaviors (melee, ranged, bosses)
- Configurable enemy stats (health, speed, damage)
User Interface (UI):
- Clean and responsive HUD (health, wave counter, )
- Upgrade selection screen between waves
- Main menu, pause menu, and game-over screen
Modular and Easy to Customize:
- Well-organized codebase with comments and documentation
- ScriptableObjects for easy configuration of characters, weapons, and enemies
- Scalable architecture for adding new features
Target Audience:
- Indie game developers looking to create roguelike survival games
- Beginners who want to learn game development with a functional template
- Experienced developers seeking a time-saving solution for prototyping
Why Choose This Template?
- Save Time: Jumpstart your game development with pre-built systems
- Flexible: Easily customize and expand to create a unique game
- Beginner-Friendly: Includes detailed documentation and tutorials
- Proven Mechanics: Based on popular gameplay elements from successful games
This template is built with modularity in mind, making it easy to customize and expand. The codebase is well-organized with comments and documentation, and scriptableObjects are used for easy configuration of characters, weapons, and enemies. The template is designed to be scalable, allowing developers to add new features and mechanics as needed.





