UltimateXR: A Comprehensive VR and AR Framework for Unity

UltimateXR is a free and open-source framework designed to help developers create virtual reality applications. It is developed and maintained by VRMADA, a company that uses it daily. The framework includes a wide range of features, such as:

  • Cross-device compatibility and support for all major headsets
  • State-of-the-art grab and manipulation mechanics
  • Integrated hand pose editor
  • Customizable full-body avatar representation with Inverse Kinematics
  • Library of gender- and race-agnostic hands
  • Support for multiple locomotion mechanics
  • Advanced UI components, including interaction and tweening
  • Scalable architecture
  • Clean code with full documentation

The framework also includes a variety of tools and methods to make development easier, such as a library of commonly needed utilities, .NET framework/Unity class extensions, and a well-structured and clean API.

UltimateXR is designed to be easy to use, with a comprehensive documentation and a great community. It is the perfect solution for indie developers, big companies, and academies and universities looking to create high-quality VR applications.

UltimateXR is built on top of Unity and uses C# as its programming language. It is designed to be highly customizable and scalable, making it suitable for a wide range of applications, from simple prototypes to full AAA-scale projects. The framework includes a variety of features, such as:

  • Advanced hand pose editor
  • Grabbable object component with real-time grab previewing
  • Support for multiple grab points
  • Single-handed grabs and two-handed grabs
  • Translation/Rotation constraint editor and previewer
  • Support to create complex grabbable shapes
  • Smooth transitions for better experience
  • Customizable teleporting component
  • Smooth locomotion
  • Scalable system to create new locomotion methods
  • Multiple prefabs and assets to create different graphics variations
  • Weapons module
  • Wall-fade. Cheating detection across walls
  • Built-in compass to guide user to region of interest
  • Extensive haptics components
  • LOD integration with LODGroup
  • Stereo Reflection/magnification shaders to create mirrors and magnifyers
  • Interaction using finger tips, laser pointers or gazing
  • Seamless integration with Unity UI and TextMeshPro
  • Components and code for tweening
  • Translate interaction to 3D button push or rotation
  • Keyboard integration
  • Well-structured and clean API following Microsoft's C# coding conventions
  • Every single element (class/method/property...) is fully documented using standard XML that integrates with your IDE for tooltips and autocompletion
  • Organized namespace hierarchy following folder structure
  • Huge library of commonly needed utilities: math, animation, splines, mesh generation...
  • Many .NET framework/Unity class extensions to make your life easier

UltimateXR: A Comprehensive VR and AR Framework for Unity - Asset Store

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