This package includes 13 undead character variants, each with 8-direction animations using BlendTrees. The animations are easily controllable using parameters in the AnimatorController. The demo scene shows how to control character rotation and animation events like 'Hit' and 'Shoot'. Each loop animation has a parameter to control loop duration. The package also includes normal maps for each character, which can be removed to reduce the package size. The average spritesheet animation size is 120kb, and the average character size is 70x80 pixels.
The package includes the following animations:
- Attack1
- Attack2
- Attack3
- Attack4
- Attack5
- Attack6
- Attack7
- Attack8
- Block
- BlockGetHit
- BlockGetHit2
- Cast
- Death
- Death2
- Fall
- GetHit
- Idle
- Jump
- Land
- Run
- Special_End
- Special_Loop
- Special_Start
- Stunned
- Walk
- Walk2





