Urban Environment Assets for HDRP

This package offers consistent and detailed realism, with full PBR support. The assets are made for direct use in various applications and are compatible across all content. They are designed to be easy to use and require no extensive setup.

MODEL SPECIFICATION

Production units: [cm]

Production geo. coord. system: Left-handed (DirectX), yUp

LODs: 4

MATERIAL & TEXTURE SPECIFICATION

Textures: PBR: metal / roughness; up to 8k/atlases; optimized

Textures: Merged grayscale textures into RGBA TGA.

Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

Texel density: ~200 tx/m

Normals: Tangent space, left handed (DirectX)

File format: TGA, 8bit, RGB, RGBA

Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

vrbn studios based naming convention

QUALITY

All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us at [email protected] (24 hours reaction time, Mo-Fr)

UNITY 3D SPECIFIC

Supported render pipeline: HDRP

Supported rendering paths: Deferred and Forward

Ray tracing is currently not supported. We’re working on it.

Each asset consists of 3 optimized LOD meshes, incl. setup.

The assets ship with a collision mesh.

Draw call optimized by using texture atlases.

Asset Prefab location: Assets/vrbn_studios/..productionID../..countryID../assets/prefabs

Emission intensity: On asset’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each asset instance will have its own emission intensity float, meaning you can adjust each asset with different emission values.

Urban Environment Assets for HDRP - Asset Store

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