This package offers consistent and detailed realism, with full PBR support. The assets are made for direct use in various applications and are compatible across all content. They are designed to be easy to use and require no extensive setup.
MODEL SPECIFICATION
Production units: [cm]
Production geo. coord. system: Left-handed (DirectX), yUp
LODs: 4
MATERIAL & TEXTURE SPECIFICATION
Textures: PBR: metal / roughness; up to 8k/atlases; optimized
Textures: Merged grayscale textures into RGBA TGA.
Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: ~200 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TGA, 8bit, RGB, RGBA
Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
vrbn studios based naming convention
QUALITY
All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us at [email protected] (24 hours reaction time, Mo-Fr)
UNITY 3D SPECIFIC
Supported render pipeline: HDRP
Supported rendering paths: Deferred and Forward
Ray tracing is currently not supported. Weβre working on it.
Each asset consists of 3 optimized LOD meshes, incl. setup.
The assets ship with a collision mesh.
Draw call optimized by using texture atlases.
Asset Prefab location: Assets/vrbn_studios/..productionID../..countryID../assets/prefabs
Emission intensity: On assetβs prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each asset instance will have its own emission intensity float, meaning you can adjust each asset with different emission values.





