This cartoon shader is designed for URP and provides a range of artistic features, including a toon shader with 2/3 hard bands of light and shadows, specular contribution, and additional artistic light effects. It supports a main directional light and one additional light (spot or point) and can cast and receive shadows. The shader also features a 'sub-surface scattering' effect and a strong lateral shine. It is opaque and supports clipping, normal maps, emission maps, and fog. The shader is designed for dynamic objects and does not support baking or metallic maps.
This shader requires URP 12+ (Unity 2021.2 or later) and supports Forward, Deferred, Forward+, and Deferred+ rendering modes. It is not compatible with HDRP. The shader's artistic aspects are created using Shader Graph, allowing for full control and customization. The shader has not been tested in VR or mobile environments.
URP Toon Shader: A Customizable Cartoon Shader - Asset Store





