This package includes 78 assets to help you create or polish your Victorian interior environments. The assets are designed with unique concepts and showcase an example level. The package includes daytime and nighttime maps, as well as 3 maps in total. The assets are made with high attention to detail and are gameready/optimized for use in your project. The package also includes controllable parameters in material instances, making it easy to customize the assets to fit your needs.
The package includes a wide range of assets, including:
- Props: books, cables, cardboxes, carpenters, furnitures, scrolls, lamps, curtains, papers, paper stacks, sticky notes, sockets, pencils, ashtray, and cigarettes
- Architecture: walls, floor, windows, etc.
The assets are designed to be highly detailed and are suitable for use in a variety of development platforms, including Windows and Mac. The package is designed for use with HDRP, URP, and Built-In pipelines, and the materials are created with shadergraphs to support all pipelines.
The package includes:
- 78 unique meshes
- 82 prefabs
- Collision detection
- LODs up to 4
- Average poly count: around 1K up to 15K
- 31 materials
- 103 textures
- Texture size: 2048 for mid-sized assets, 1024 for small assets
- Texture map types: base color/diffuse, normal, smoothness/roughness, metalic, opacity
The package is perfect for game developers, architects, and designers looking to create immersive and detailed Victorian interior environments.
Features:
- High attention to detail
- Unique concepts of assets
- High-quality assets
- Gameready/optimized
- Controllable parameters in material instances
Number of Unique Meshes: 78
Number of Prefabs: 82
Collision: Yes
LODs: Yes up to 4 LODs
Average Poly Count: around 1K up to 15K
Number of Materials: 31
Number of Textures: 103
Texture Size: 2048 for mid-sized assets, 1024 for small assets
Texture Map Types: base color/diffuse, normal, smoothness/roughness, metalic, opacity
Materials: PBR based materials with base texture, normal texture, smoothness, ambient occlusion, metalic, opacity, and emissive texture maps
Props: books, cables, cardboxes, carpenters, furnitures, scrolls, lamps, curtains, papers, paper stacks, sticky notes, sockets, pencils, ashtray, and cigarettes
Architecture: walls, floor, windows, etc.
Supported Development Platforms: Windows, Mac
Render Pipeline Disclaimer: Designed for HDRP, URP, and Built-In pipelines, with shadergraphs supporting all pipelines





