Village 3D for Werewolf Game Assets

This package includes 3D models and textures for a village environment, including buildings, trees, and characters such as villagers, sheep, and werewolves. The models are optimized for use with the Unity Render Pipeline (URP) and have a texture size of 1024 x 1024 pixels. Each model has 1-3 textures (BaseColor, Emission, Shadow). The package also includes animations for the characters and some objects, such as the church bell, jail door, and sun. The animations are designed to enhance the game's atmosphere and immersion.

The package includes the following models and animations:

Models:

  • Villager sheep: 6460 triangles
  • Villager sheep ghost: 6328 triangles
  • Werewolf: 6256 triangles
  • Werewolf ghost: 6120 triangles
  • Church: 2789 triangles
  • Cloud: 210 triangles
  • Conference: 228 triangles
  • Flat: 44 triangles
  • Garden: 3437 triangles
  • Grave: 1561 triangles
  • Hill: 151 triangles
  • House: 2597 triangles
  • Jail: 1606 triangles
  • Moon: 960 triangles
  • Mountain: 60 triangles
  • Scaffold: 448 triangles
  • Sphere: 112 triangles
  • Sun: 4032 triangles
  • Tree: 944 triangles
  • Well: 1712 triangles

Colliders:

  • Church_Collider: 157 triangles
  • Conference_Collider: 144 triangles
  • Flat_Collider: 20 triangles
  • Garden_Collider: 158 triangles
  • Grave_Collider: 200 triangles
  • Hex_Collider: 20 triangles
  • Hill_Collider: 57 triangles
  • House_Collider: 398 triangles
  • Jail_Button_Collider: 70 triangles
  • Jail_Cage_Collider: 368 triangles
  • Jail_Chain_Collider: 12 triangles
  • Jail_Collider: 186 triangles
  • Scaffold_Collider: 90 triangles
  • Tree_Collider: 310 triangles
  • Well_Collider: 114 triangles

Animations:

  • church_bell
  • church_close
  • church_open
  • house_close
  • house_open
  • jail_button
  • jail_button_turnoff
  • jail_close
  • jail_open
  • sun
  • sheep_attack1
  • sheep_attack1_charge
  • sheep_bleat
  • sheep_caught
  • sheep_caught_down
  • sheep_caught_faint
  • sheep_coward
  • sheep_damage
  • sheep_down
  • sheep_down_forward
  • sheep_hanged
  • sheep_idle
  • sheep_idle_clap
  • sheep_idle_hooray
  • sheep_idle_lookaround
  • sheep_jump_default
  • sheep_jump_fall
  • sheep_jump_rise
  • sheep_morning
  • sheep_run1
  • sheep_run2
  • sheep_search
  • sheep_speak
  • sheep_surprised
  • sheep_walk
  • ghost_sheep_attack1
  • ghost_sheep_attack1_charge
  • ghost_sheep_bleat
  • ghost_sheep_caught
  • ghost_sheep_caught_down
  • ghost_sheep_caught_faint
  • ghost_sheep_coward
  • ghost_sheep_damage
  • ghost_sheep_down
  • ghost_sheep_down_forward
  • ghost_sheep_hanged
  • ghost_sheep_idle
  • ghost_sheep_idle_clap
  • ghost_sheep_idle_hooray
  • ghost_sheep_idle_lookaround
  • ghost_sheep_jump_default
  • ghost_sheep_jump_fall
  • ghost_sheep_jump_rise
  • ghost_sheep_morning
  • ghost_sheep_move
  • ghost_sheep_search
  • ghost_sheep_speak
  • ghost_sheep_surprised
  • wolf_attack1
  • wolf_attack1_charge
  • wolf_attack2
  • wolf_attack2_charge
  • wolf_attack3
  • wolf_attack3_charge
  • wolf_caught
  • wolf_caught_down
  • wolf_caught_faint
  • wolf_damage
  • wolf_disguise
  • wolf_down
  • wolf_down_forward
  • wolf_hanged
  • wolf_howl
  • wolf_howling
  • wolf_idle
  • wolf_idle_energy
  • wolf_idle_laugh
  • wolf_idle_lookaround
  • wolf_jump_default
  • wolf_jump_fall
  • wolf_jump_rise
  • wolf_run1
  • wolf_run2
  • wolf_search
  • wolf_surprised
  • wolf_walk
  • ghost_wolf_attack1
  • ghost_wolf_attack1_charge
  • ghost_wolf_attack2
  • ghost_wolf_attack2_charge
  • ghost_wolf_attack3
  • ghost_wolf_attack3_charge
  • ghost_wolf_caught
  • ghost_wolf_caught_down
  • ghost_wolf_caught_faint
  • ghost_wolf_damage
  • ghost_wolf_disguise
  • ghost_wolf_down
  • ghost_wolf_down_forward
  • ghost_wolf_hanged
  • ghost_wolf_howl
  • ghost_wolf_howling
  • ghost_wolf_idle
  • ghost_wolf_idle_energy
  • ghost_wolf_idle_laugh
  • ghost_wolf_idle_lookaround
  • ghost_wolf_jump_default
  • ghost_wolf_jump_fall
  • ghost_wolf_jump_rise
  • ghost_wolf_move
  • ghost_wolf_search
  • ghost_wolf_surprised

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