This package provides a simple and efficient way to add volumetric lighting to your Unity scenes using the Universal Render Pipeline (URP). It uses the Renderer Feature to add volumetric light and allows for easy customization through volumetric light profiles. Properties can be changed at runtime, and it supports both Forward and Deferred rendering paths, as well as shadow cascades.
However, please note that this package has some limitations. It requires shadow maps to calculate the volumetric light and only supports directional lights. Additionally, it only works with perspective cameras.
This package uses the Renderer Feature to add volumetric light to your scene. It supports volumetric light profiles for ease of use and allows for property changes at runtime. It works in both Forward and Deferred rendering paths and supports shadow cascades. However, it requires shadow maps to calculate the volumetric light and only supports directional lights and perspective cameras.





