This wave system is designed for use in Unity, allowing for the creation of dynamic waves of enemies. The system is fully customizable, enabling users to adjust various settings to suit their needs. Key features include the ability to change wave settings, such as wave name, total enemies, enemy types, spawn wait time, and spawn points. This system can be easily integrated into other assets, but requires the addition of a specific action to the zombie prefab. Please note that ownership of Playmaker is required to use this system.
This system is built using Playmaker and is designed to be highly customizable. Users can adjust settings to control the wave behavior, including wave name, total enemies, enemy types, and spawn points. The system also includes a wait time feature, allowing for control over the time between enemy spawns. Integration with other assets is possible, but requires the addition of a specific action to the zombie prefab.




