The WebSocket Debugger is a tool designed to enhance the debugging process, particularly for applications already built. It addresses the issue of problems arising after recompiling from the editor's environment to the final version. The asset utilizes Websocket technology to establish a connection between the client (final application build) and the server, allowing seamless transfer of logs from the client to the server. This enables convenient reading of all information directly from the computer. The client application and the server must be on the same network to connect via Websocket.
The WebSocket Debugger offers several features, including creating a server on any address, saving customer logs to a file, clearing logs and removing disconnected clients, supporting multiple clients on the server, logging, detailed log viewing, copying logs to the clipboard, displaying the log call list, and filtering logs by type.
The server asset has been thoroughly tested on Windows 10/11 systems, while the client application was tested on Windows 10/11 platforms and Android devices. However, testing on Linux, Mac, and iOS environments is currently limited due to access restrictions. The asset does not support the WebGL environment due to differences in Websocket architecture.
Features:
- Creating a server on any address
- Saving customer logs to a file
- Clearing logs and removing disconnected clients
- Supporting multiple clients on the server
- Logging
- Detailed log viewing
- Copying logs to the clipboard
- Displaying the log call list
- Filtering logs by type
Supported OS:
- Server Asset: Windows 10/11
- Client Application: Windows 10/11, Android
- Test Limitations: Linux, Mac, iOS (due to access restrictions)
- WebGL environment not supported due to Websocket architecture differences





