The Advanced Culling System is a powerful tool that comprises two modules: StaticCulling and DynamicCulling. These modules allow you to implement an effective optimization strategy for your project. With ACS, you can preprocess the visibility of objects, turn them on and off during runtime, and customize your optimization approach. The system is compatible with all render pipelines, supported across all platforms, and features a user-friendly interface. It's perfect for small to medium scenes and can handle large and complex scenes with ease.
Key features include:
- Compatible with all render pipelines
- Supported across all platforms
- Multi-camera support
- Level of detail (LOD) support
- Easy to use
- Tutorials included
- Truly user-friendly interface
- Powered by Burst and Jobs systems
- Optimization in just a few clicks
The StaticCulling module allows for preprocessing the visibility of objects, while the DynamicCulling module simplifies the optimization of static and dynamic objects without preprocessing. Both modules offer deep customization options and are optimized for instanced objects.
Experience a new level of optimization with the Advanced Culling System!
Compatible with all render pipelines
Supported across all platforms
Multi-camera support
LOD (Level of Detail) support
Easy to use
Tutorials included
Truly user-friendly interface
Powered by Burst and Jobs systems
Optimization in just a few clicks
Cull Meshes, LODGroups, Lights, and Custom Objects
Transparency support
Create Custom Culling Targets and Cull Any Object Type
Perfect for Small to Medium Scenes
Support for Static and Dynamic Objects
Optimized for Instanced Objects
No preprocessing
Capable of Handling Large and Complex Scenes
Advanced Culling System: Optimize Your Unity Project - Asset Store





