Aim Indicators are a powerful solution for visualizing attacks, skills, and abilities in your game. They procedurally create shapes at game start and use shaders to update the mesh appearance on the GPU, making them fast and efficient. The package includes 4 types of indicators with various configurations and detailed documentation. You can customize and expand upon the indicators to fit your game's needs.
Features:
- Cone: Configurable cone ranging from 0-360 degrees, great for visualizing shotgun blasts or ability zones
- Line: Configurable line that doesn't stretch the end of the texture, great for visualizing projectile paths
- Parabolic: Configurable parabola with predicted landing spot, great for visualizing arrow or throwable paths
- Target: Quad with radial fill effect, mainly used as the landing spot for the parabola indicator
- Procedurally creates mesh shapes for indicators at game start
- Custom shaders used for updating mesh appearance on the GPU
- Combine multiple indicators for a unique look
- Material render settings can be changed via enums
- Includes 42 different textures and PSD files for customization
- Demo scene for testing and creating custom indicators
- Supports 2D and 3D projects
- Fill effects can be used for all indicators
- Material property blocks for animating materials
- Pipelines: URP, Built-in, HDRP
Note:
- Does not support decals
- Can be rendered on top of other items by changing the material layer
- FOV cannot be changed during play mode for performance reasons





