Animation Sequences is a powerful and intuitive tool for developers and VFX artists. It allows for precise and reusable synchronization of various effects with character animations. This eliminates the need for manual frame-by-frame alignment or guessing the right timing. The tool enables visual editing, real-time preview, and saving of synchronization data directly linked to animation clips. This makes it ideal for studios, indie developers, and technical artists seeking to streamline their animation pipelines and achieve consistent, professional-quality results.
This system requires Unity Addressables to function properly. Key features include:
- Frame-accurate synchronization of VFX, audio, prefabs, and method calls with animation clips
- Built on top of Unity's Addressables system for efficient and dynamic asset management
- Powerful in-editor preview window for editing and testing sequences without entering Play Mode
- Runtime SequenceEventsReceiver component to trigger effects via animation events
- Modular and reusable Sequence Data architecture, compatible with multiple characters and clips
- Support for both World and Local simulation spaces for visual effects
- Automatic instantiation, positioning, rotation, and scaling of prefabs with full customization options
- Ability to invoke parameterless public methods on character components, enabling advanced interaction and gameplay logic tied to animation timing
Animation Sequences is the ideal solution for studios, indie developers, and technical artists seeking to streamline their animation pipelines and ensure consistent, professional-quality results in both gameplay and cinematic experiences.
Animation Sequences: Streamline Your Animation Pipelines - Asset Store





