Combat Editor is a tool designed to simplify the management of events based on running animation clips, such as particles, colliders, motions, and SFX. It features an intuitive editor window for easily adding and removing events, controlling start and end times, and previewing effects in the editor. This tool is specifically tailored for games with complex combat animations, like ACT, and allows for seamless integration with the CombatController on the character. Key benefits include:
- A dedicated window for managing all events on an animation, making it easy to configure and control animations by group
- Preview and visualization of all event types in scene mode, facilitating easy control of particles and SFX in combat
- Low-cost integration with your project, as it doesn't control animation translation, allowing you to use your own character control with CombatController
- Customizable events can be created quickly by modifying templates
- Modular animation events can be reused across multiple characters with the same animations
- Support for strong range events, which automatically cut and start when animation breaks or enters after the event start time
- Additional features to accelerate workflow, such as loop preview animations and search-assigned node on character
This tool is designed to save time and effort in managing complex animation events, making it an essential asset for game developers working on combat-heavy games.
The Editor Window is built using IMGUI, and events are triggered by playable clip information on the animator. Config data is saved to scriptable objects and MonoBehaviors on the character.
Combat Editor: Streamline Animation Event Management - Asset Store





