Animator Events for Unity

Tired of string-based events tied to animations? This package allows you to associate events with animator states, making it easier to execute UnityEvents, set parameters, and drive logic. With this asset, you can:

  • Set UnityEvents and assign them to Animator States using a drop-down
  • Execute UnityEvents, set parameters, and call SendMessage
  • Use various conditions to trigger events, such as:
  • Every frame
  • On State Enter, Transition Start
  • On State Exit, Transition End
  • On Normalized Time Reached
  • Check the value of a parameter
  • Check the current layer index
  • Check the current layer weight
  • Combination of more conditions

This package is ideal for making the Animator control the logic instead of a script.

This package provides a user-friendly interface to associate events with animator states, allowing for more complex controllers and a smoother workflow. It includes features such as UnityEvent execution, parameter setting, and condition-based triggering.

Animator Events for Unity - Asset Store

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