The Pattern Sequencer is a component that allows you to control object properties in a time matrix, making it perfect for gun patterns, animation sequences, or story parts. It's easy to use, works without coding, and is out-of-the-box ready. You can create complex patterns without losing control, and it's usable in both 2D and 3D projects. Simply add the component and create a pattern that triggers Unity events.
The Pattern Sequencer fires Unity events in a specific pattern, with adjustable timing for each step. You can also define a float value for each step, which is sent by the Unity event. The component can be controlled by other events, such as another step sequencer. The implementation is easy, and the source code is available for reference.





