Anti-Cheat Toolkit for Unity

The Anti-Cheat Toolkit (ACTk) is a powerful solution for Unity game developers to protect their games from cheating and hacking. It includes various detection methods and protection mechanisms to safeguard your game's variables, saves, and other sensitive data. With ACTk, you can detect and prevent common cheats, such as speedhacks, time cheating, and wallhacks, as well as protect your game's integrity from reverse-engineering threats.

ACTk is easy to use and comes with a detailed user manual, examples, and video tutorials to get you started. It also includes full C# sources, allowing you to extend and customize the toolkit to suit your needs. With ACTk, you can save development effort hours and bring handcrafted years of anti-cheat expertise to your game.

While no anti-cheat solution can guarantee 100% safety, ACTk can help eliminate massive 'casual' cheating and provide a powerful tool in your arsenal to combat cheating and hacking threats.

Compatibility: Supports Unity 2019.4 LTS and newer, including Unity 6. Works on all actual platforms, including IL2CPP builds with few limitations and exceptions.

Documentation: API Reference, Readme.pdf User Manual (included in the package)

Third-party Licences: xxHashSharp under BSD 2-Clause License, SharpZipLib under MIT License. See Third-Party Notices.txt file in package for details.

Anti-Cheat Toolkit for Unity - Asset Store

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