The Auto Texture To Material Assigner is a tool that automates the process of assigning textures to materials in Unity. It uses naming conventions to map textures to the correct slots, making it a time-saving solution for Unity Asset Store Publishers, Game Developers, 3D artists, and anyone working with large amounts of textures in Unity.
Features include:
- Automatic texture assignment using naming conventions
- Support for multiple texture maps (Albedo, Normal, Roughness, etc.)
- Works with multiple materials at once
- Saves time and reduces manual work
To use the tool, simply select materials from the scene, drag and drop them into the tool, or right-click and assign textures to selected materials. Choose the folder where the tool should search for textures, and it will automatically assign them.
Script Type: Editor Utility
Supported Texture Formats: PNG, JPG, TGA, TIFF, EXR
Render Pipeline Compatibility: Built-in Render Pipeline, Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP)
Unity Version Compatibility: 2021.3 and above
Platform Compatibility: Windows, macOS
Dependencies: None





