Automate Texture Assignment in Unity

The Auto Texture To Material Assigner is a tool that automates the process of assigning textures to materials in Unity. It uses naming conventions to map textures to the correct slots, making it a time-saving solution for Unity Asset Store Publishers, Game Developers, 3D artists, and anyone working with large amounts of textures in Unity.

Features include:

  • Automatic texture assignment using naming conventions
  • Support for multiple texture maps (Albedo, Normal, Roughness, etc.)
  • Works with multiple materials at once
  • Saves time and reduces manual work

To use the tool, simply select materials from the scene, drag and drop them into the tool, or right-click and assign textures to selected materials. Choose the folder where the tool should search for textures, and it will automatically assign them.

Script Type: Editor Utility

Supported Texture Formats: PNG, JPG, TGA, TIFF, EXR

Render Pipeline Compatibility: Built-in Render Pipeline, Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP)

Unity Version Compatibility: 2021.3 and above

Platform Compatibility: Windows, macOS

Dependencies: None

Automate Texture Assignment in Unity - Asset Store

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