This package includes 16 high-quality axes, each with one-handed and two-handed models, optimized for various projects. The axes are made of different materials, such as wood, bone, stone, copper, iron, silver, gold, diamond, and more. Each axe has a clean mesh, planar quads and tris, and a smoothing group already set. The package also includes 1 PBR material and 4 textures in 2k resolution for each axe, including albedo, metallic, normal, and ambient occlusion maps. The UV map is clean and non-overlapping, and the package supports all render pipelines, including Built-in, URP, and HDRP.
High-quality meshes with optimized poly-count (one-handed/two-handed):
- Wood Axe: 259/283 Vertices | 265/286 Faces | 473/521 Tris
- Bone Axe: 614/650 Vertices | 554/590 Faces | 1.100/1.172 Tris
- Stone Axe: 174/206 Vertices | 174/206 Faces | 304/368 Tris
- Obsidian Axe: 206/246 Vertices | 202/242 Faces | 352/432 Tris
- Copper Axe: 264/312 Vertices | 272/320 Faces | 472/568 Tris
- Iron Axe: 390/486 Vertices | 363/459 Faces | 652/844 Tris
- Silver Axe: 255/335 Vertices | 238/318 Faces | 412/572 Tris
- Gold Axe: 359/439 Vertices | 349/429 Faces | 634/794 Tris
- Diamond Axe: 534/582 Vertices | 520/568 Faces | 924/1.020 Tris
- Emerald Axe: 534/582 Vertices | 520/568 Faces | 924/1.020 Tris
- Ruby Axe: 534/582 Vertices | 520/568 Faces | 924/1.020 Tris
- Sapphire Axe: 534/582 Vertices | 520/568 Faces | 924/1.020 Tris
- Adamantite Axe: 695/695 Vertices | 544/544 Faces | 1.022/1.022 Tris
- Mithril Axe: 695/695 Vertices | 544/544 Faces | 1.022/1.022 Tris
- Orichalcum Axe: 695/695 Vertices | 544/544 Faces | 1.022/1.022 Tris
- Modern Axe: 569/605 Vertices | 561/597 Faces | 1.060/1.132 Tris
Clean mesh, only planar quads and tris
Smoothing group already set
Pivot point already set
Position/Rotation/Scale already set
Real-size object (one-handed and two-handed models available)
1 PBR Material for each axe
4 Textures in 2k resolution for each axe:
- Albedo/Diffuse/Color map
- Metalic/Roughness map
- Normal map
- Ambient Occlusion map
- (Emission map for Obsidian Axe)
UV Map clean and no-overlapping.
All render pipeline supported. Works on Built-in, URP and HDRP (mask map available and already set)





