This package includes 16 high-quality hammers, each with one-handed and two-handed models, optimized for various projects. The hammers are made of different materials, such as wood, bone, stone, copper, iron, silver, gold, diamond, and more. Each hammer has a clean mesh, planar quads and tris, and a smoothing group already set. The package also includes 1 PBR material and 4 textures in 2k resolution for each hammer, including albedo, metallic, normal, and ambient occlusion maps. The UV map is clean and non-overlapping, and the package supports all render pipelines, including Built-in, URP, and HDRP.
High-quality meshes with optimized poly-count (one-handed/two-handed):
- Wood Hammer: 228/288 Vertices | 226/286 Faces | 411/531 Tris
- Bone Hammer: 680/728 Vertices | 616/664 Faces | 1.232/1.328 Tris
- Stone Hammer: 167/215 Vertices | 166/214 Faces | 290/386 Tris
- Obsidian Hammer: 199/231 Vertices | 194/226 Faces | 338/402 Tris
- Copper Hammer: 226/334 Vertices | 210/318 Faces | 396/612 Tris
- Iron Hammer: 340/412 Vertices | 291/363 Faces | 552/696 Tris
- Silver Hammer: 211/275 Vertices | 173/237 Faces | 336/464 Tris
- Gold Hammer: 325/389 Vertices | 305/369 Faces | 560/688 Tris
- Diamond Hammer: 488/536 Vertices | 457/505 Faces | 828/924 Tris
- Emerald Hammer: 488/536 Vertices | 457/505 Faces | 828/924 Tris
- Ruby Hammer: 488/536 Vertices | 457/505 Faces | 828/924 Tris
- Sapphire Hammer: 488/536 Vertices | 457/505 Faces | 828/924 Tris
- Adamantite Hammer: 712/712 Vertices | 596/596 Faces | 1.052/1.052 Tris
- Mithril Hammer: 712/712 Vertices | 596/596 Faces | 1.052/1.052 Tris
- Orichalcum Hammer: 712/712 Vertices | 596/596 Faces | 1.052/1.052 Tris
- Modern Hammer: 808/844 Vertices | 826/862 Faces | 1.558/1.630 Tris
Clean mesh, only planar quads and tris
Smoothing group already set
Pivot point already set
Position/Rotation/Scale already set
Real-size object (one-handed and two-handed models available)
1 PBR Material for each hammer
4 Textures in 2k resolution for each hammer:
- Albedo/Diffuse/Color map
- Metalic/Roughness map
- Normal map
- Ambient Occlusion map
- (Emission map for Obsidian Hammer)
UV Map clean and no-overlapping.
All render pipeline supported. Works on Built-in, URP and HDRP (mask map available and already set)





