Behavior Tree Editor for Unity

This package provides a behavior tree editor that enables you to create and edit behavior tree configurations. Key features include:

  • Editing of behavior tree configuration files
  • Addition of Composite, Action, and Condition nodes
  • Flexible configuration file modification
  • Runtime testing of configuration changes
  • Reusability of subtrees for extended profiles
  • Support for multiple conditions in Condition nodes

Documentation is available in the Assets\BehaviorTree\Documentation folder.

BehaviorTree plug-in, AI, Runtime AI

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