Frame Rate Booster is a Unity package that optimizes your projects to run at a higher frame rate. It works by implementing commonly used Unity operations in a more optimized way, replacing Unity's versions with its own. This results in a faster frame rate, especially for projects that heavily rely on vector, quaternion, and similar object operations.
To use Frame Rate Booster, simply import it into your project and build it using the Mono scripting backend. No code modification or complicated configuration is required. If you're unsure about your project's scripting backend, you can find the setting in Unity's Player Settings under Other Settings.
The amount of frame rate increase you can expect depends on the complexity of your project. On benchmarks, a 10% increase was observed, while on other projects, a similar increase was seen for operations like mesh generation and spline cache building. However, for games with few objects and operations, the increase may be negligible.
Frame Rate Booster is compatible with Unity's C# job system and works on Windows, but may require manual unpacking and repacking for Android builds. For more information, refer to the console output during the build process.
The asset's GitHub repository is available for further details and updates.
Unity 6 compatible. Uses Cecil under MIT License. More details in the License.txt file.





