Optimize Your Scene with Ease

Improve your scene's performance with a powerful and easy-to-use tool. Draw Call Optimizer combines multiple techniques to reduce draw calls and increase FPS. Key features include:

  • One-click solution with customizable options
  • Supports texture repeat and offset
  • Supports mip-maps correctly
  • Compatible with Standard shader and many mobile and legacy shaders
  • Dynamic evaluation for all shader fields
  • No lightmap UV recomputation required
  • Automatically fixes missing lightmap UVs
  • Respects colliders and merges them, including simple colliders
  • Supports classic render pipeline
  • Input textures and materials remain untouched
  • Contains tools for image scaling and channel manipulation
  • Merge meshes larger than 64k vertices
  • Configure atlas mapping strategy, size, and margin
  • Discard texture channels during optimization
  • Option to create multiple atlas maps for a single material
  • Source code included
  • Compatible with Unity 2020.3 and higher
  • Tested on Desktop and Mobile
  • BETA: Supports URP and HDRP with some limitations
  • BETA: Create atlas shaders automatically for simple custom shaders

Combines multiple techniques like mesh combining and texture atlas mapping.

Optimize Your Scene with Ease - Asset Store

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