Improve your scene's performance with a powerful and easy-to-use tool. Draw Call Optimizer combines multiple techniques to reduce draw calls and increase FPS. Key features include:
- One-click solution with customizable options
- Supports texture repeat and offset
- Supports mip-maps correctly
- Compatible with Standard shader and many mobile and legacy shaders
- Dynamic evaluation for all shader fields
- No lightmap UV recomputation required
- Automatically fixes missing lightmap UVs
- Respects colliders and merges them, including simple colliders
- Supports classic render pipeline
- Input textures and materials remain untouched
- Contains tools for image scaling and channel manipulation
- Merge meshes larger than 64k vertices
- Configure atlas mapping strategy, size, and margin
- Discard texture channels during optimization
- Option to create multiple atlas maps for a single material
- Source code included
- Compatible with Unity 2020.3 and higher
- Tested on Desktop and Mobile
- BETA: Supports URP and HDRP with some limitations
- BETA: Create atlas shaders automatically for simple custom shaders
Combines multiple techniques like mesh combining and texture atlas mapping.





