This package includes a detailed and optimized bowling alley environment with 178 unique meshes. The environment is designed with a high level of detail and is suitable for game-ready projects. The package includes a variety of assets, such as bowling balls, sitting areas, bars, glasses, ceiling lamps, chairs, plant pots, arcades, billiards, and frames, as well as walls, ceilings, columns, and ground tiles. The materials are PBR-based and include texture maps for base color, normal, smoothness, metalic, and opacity. The package is compatible with all development platforms, including Windows and Mac, and is designed for HDRP and URP pipelines.
Features:
β’ 178 Unique Meshes
β’ Attention to Detail / AAA Quality
β’ Controllable parameters in Material Instances
β’ High Quality Assets
β’ Game ready/Optimized
β’ Unique Concepts of Assets
β’ High Attention to Details
Material Variations For Some Assets
Texture Sizes:
β’ 4096
β’ 2048
β’ 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 178 Unique Meshes
Number of Materials and Material Instances: 61
Number of Textures: 160
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props: Bowling Balls, Sitting Area, Bar, Glasses, Ceiling Lamps, Chairs, Plant Pot, Arcade, Billard, Frames, etc.
Architecture: Walls, Ceilings, Columns, Ground Tiles
Supported Development Platforms: All platforms
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer: Designed for HDRP and URP pipelines, with shadergraphs supporting both pipelines.





