Building System for Unity

This building system is designed to provide a user-friendly and intuitive way to create buildings in your Unity games. It includes a variety of construction types, such as walls, floors, doors, and more, which can be easily placed and manipulated using a simple and accessible interface.

The system also includes a range of features, such as favoritism, which ensures that constructions are snapped to the nearest main floor, making it easier to create complex structures. The system also includes a show room, where you can display and test your creations.

The building system is designed to be highly customizable, with a range of materials and shaders available to create a wide range of visual styles. It also includes a range of scripts and models, including a player controller, orbit camera, and more.

The system is suitable for any kind of game, from casual to complex, and is designed to be easy to use and understand, even for developers with limited experience.

Key features include:

  • A range of construction types, including walls, floors, doors, and more
  • Favoritism system to ensure constructions are snapped to the nearest main floor
  • Show room to display and test creations
  • Highly customizable materials and shaders
  • Range of scripts and models, including player controller and orbit camera
  • Suitable for any kind of game, from casual to complex

Technical details:

  • Scripts: GameController, OrbitCamera, PlayerController, PlayerBuilder, ConstructionType, ConstructionObject, XrayObject, CanvasCamera, CanvasFocus, UICursorFollow
  • Models: Wall, Wall.001, Wall.002, Floor, Pillar, Pillar.001, CornerInt, CornerExt, Door, Door.001, Door.002, Door.002i, DoorWay, DoorWay.001, DoorWay.002, Stairs, Roof, Fence, Gate, Beam, BeamLamp, Ceiling, Cellbar, Cellwall, Chain, HalfCeiling, HalfFloor, HalfWall, BeamLamp, Ramp, Ramp.001, Shutter, Torch, TrapDoor, Trapeze, TrapWall, Ladder, Window, WindowWall
  • Materials: Ground, Back/Front/DoorFrameMetal, Backxray/Frontxray, Scarf/Body/Eyes/Nose/PlayerCollider, SkyboxMat
  • Shaders: PlayerOutline, Sobel

Scripts:

  • GameController
  • OrbitCamera
  • PlayerController
  • PlayerBuilder
  • ConstructionType
  • ConstructionObject
  • XrayObject
  • CanvasCamera
  • CanvasFocus
  • UICursorFollow

Models:

  • Wall
  • Wall.001
  • Wall.002
  • Floor
  • Pillar
  • Pillar.001
  • CornerInt
  • CornerExt
  • Door
  • Door.001
  • Door.002
  • Door.002i
  • DoorWay
  • DoorWay.001
  • DoorWay.002
  • Stairs
  • Roof
  • Fence
  • Gate
  • Beam
  • BeamLamp
  • Ceiling
  • Cellbar
  • Cellwall
  • Chain
  • HalfCeiling
  • HalfFloor
  • HalfWall
  • BeamLamp
  • Ramp
  • Ramp.001
  • Shutter
  • Torch
  • TrapDoor
  • Trapeze
  • TrapWall
  • Ladder
  • Window
  • WindowWall

Materials:

  • Ground
  • Back/Front/DoorFrameMetal
  • Backxray/Frontxray
  • Scarf/Body/Eyes/Nose/PlayerCollider
  • SkyboxMat

Shaders:

  • PlayerOutline
  • Sobel

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