The Grid Building System is a powerful and highly customizable grid placement tool for Unity. It features adjustable grid sizes, custom cell visualizations, multi-layered GridData, and building rotation support. The system includes a tab-based Shop UI, smart Remove UI, and a predesigned demo level to showcase its features. It also includes a centralized Game Configurator, object grouper, and placement system. The system is fully configurable, with features such as dynamic object size, customizable grid, and scriptable based placeables. It also includes an included saving and loading system, camera moving system, and easy customizable layer-based GridData.
Supports Built-In, URP, and HDRP. Includes extensive online and in-asset documentation, a predesigned demo level, and fully configurable grid. Features dynamic object size, custom editor scripts, centralized Game Configurator, object grouper, placement system, scriptable based placeables, included saving and loading system, camera moving system, and easy customizable layer-based GridData. Grid Shader and Ghost Object Shader are also included.





