The Crystal Dragons package includes a 3D model of a crystal dragon with 7 texture variations, each with a PBR material and 4 texture maps (4096x4096 resolution). The model has a detailed skeleton and a large set of animations (59 in total). The demo scene showcases examples of customized Animators, Motion Scripts, and the ability to breathe fire. The model can be customized by combining gemstone materials, eyes, and bodies to create diverse dragons. The package also includes an effect of breathing fire (red/blue).
The model has the following features:
- 7 skins: White, Black, Red, Green, Gold, Blue, Brown
- 7 gemstone skins: White, Black, Red, Green, Gold, Blue, Brown
- PBR material with 4 texture maps (4096x4096 resolution) for each skin
- Customizable eye material with 3 skin options: Red, Yellow, Blue
- Ability to combine gemstone materials, eyes, and bodies to create diverse dragons
- Effect of breathing fire: red/blue
The technical details of the model are:
- Number of textures: 50
- Texture dimensions: 4096x4096
- Polygon count: 17,476
- Number of meshes: 1
- Number of prefabs: 7
- Rigging: Yes
- Animation count: 59
- Animation types: Walk, Walkright, Walkleft, StartFly, RunningAttack, Run1, Run2, Run3, Run2Left, RunRight, Landing, LandingEnd, Jump, GroundStartSleep, GroundSleep, GroundEndSleep, GroundRage, GroundMeleeAttack1, GroundMeleeAttack2, GroundMeleeAttack3, GroundIdle1, GroundIdle2, GroundGetDamage1, GroundGetDamage2, GroundGetDamage3, GroundAwake, GroundEat, GroundFireAttack1, GroundFireAttack2, GroundFireballAttack, GroundDeath1, GroundDeath2, FlyStartDeath, FlyDeath, FlyDeathEnd1, FlyDeathEnd2, FlyRight1, FlyRight2, FlyLeft1, FlyLeft2, FlyMeleeAttack1, FlyMeleeAttack2, FlyIdleGetDamage1, FlyIdleGetDamage2, FlyIdleFireAttack1, FlyIdleFireAttack2, FlyIdle1, FlyIdle2, FlyIdle3, FlyForwardGetDamage1, FlyForwardGetDamage2, FlyForwardFireAttack1, FlyForwardFireAttack2, FlyForwardFireAttack3, FlyForward1, FlyForward2, FlyForward2Up, FlyForward2Down, FlyForwardMeleeAttack
- UV mapping: Yes
- LOD information: No
- Types of materials and texture maps: PBR





